Available for commissions

Crafting worlds with Lua & Luau
for Roblox & beyond.

4+ years writing production-grade Lua & LuaU, building scalable Roblox systems, tycoons, combat frameworks, and tooling. Clean, structured, well-tested code - every time.

LuauLuaRoblox StudioRojoTypeScriptReactgit
4+
Years in Lua / Luau
6+
Roblox Projects
10+
Modules Shipped
100.1%
Client Focused
About me
Portrait of Ethan Bravo, also known as NeithanYa

Who am I ?

I’m a Roblox developer (aka: NeithanYa) who focuses on scripting systems that actually work - not just look good. I’ve built multiple game mechanics and core systems, and I care a lot about keeping things clean, efficient, and easy to expand. Most of my work is around gameplay systems, data, and making sure everything runs smoothly behind the scenes.

I’m currently open to commissions and looking to work on solid projects.

Coding principles

Clean & structured code

Code you can read six months later - and so can the next dev on your team.

Modular Architecture

Single-responsibility modules, clear boundaries, dependency injection.

Type-Safe Luau

Strict mode, typed APIs and contracts that catch bugs before runtime.

Git & Rojo Workflow

Versioned, peer-reviewed, fully syncable from VS Code to Studio.

Tested & Documented

Unit tests on critical paths and inline docs for every public API.

CombatService.lua

local CombatService = {}
CombatService.__index = CombatService

export type Hit = {
    attacker: Player,
    target: Model,
    damage: number,
}

function CombatService.new(config: Config)
    local self = setmetatable({}, CombatService)
    self._cooldowns = {}
    self._config   = config
    return self
end

function CombatService:applyHit(hit: Hit): boolean
    if self:_isOnCooldown(hit.attacker) then
        return false
    end
    self:_dealDamage(hit)
    return true
end

return CombatService
Past work

Featured Work:

Combat System

Advanced Plot System

PathFinding :?

Payments

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Contact

Let's build something.

Best reached on Discord - usually replies within a few hours.