Modular Architecture
Single-responsibility modules, clear boundaries, dependency injection.
4+ years writing production-grade Lua & LuaU, building scalable Roblox systems, tycoons, combat frameworks, and tooling. Clean, structured, well-tested code - every time.

I’m a Roblox developer (aka: NeithanYa) who focuses on scripting systems that actually work - not just look good. I’ve built multiple game mechanics and core systems, and I care a lot about keeping things clean, efficient, and easy to expand. Most of my work is around gameplay systems, data, and making sure everything runs smoothly behind the scenes.
I’m currently open to commissions and looking to work on solid projects.
Code you can read six months later - and so can the next dev on your team.
Single-responsibility modules, clear boundaries, dependency injection.
Strict mode, typed APIs and contracts that catch bugs before runtime.
Versioned, peer-reviewed, fully syncable from VS Code to Studio.
Unit tests on critical paths and inline docs for every public API.
local CombatService = {}
CombatService.__index = CombatService
export type Hit = {
attacker: Player,
target: Model,
damage: number,
}
function CombatService.new(config: Config)
local self = setmetatable({}, CombatService)
self._cooldowns = {}
self._config = config
return self
end
function CombatService:applyHit(hit: Hit): boolean
if self:_isOnCooldown(hit.attacker) then
return false
end
self:_dealDamage(hit)
return true
end
return CombatServiceSecure, fast, and trusted. Pay however works best for you.
Best reached on Discord - usually replies within a few hours.